Sumu Mud Guild :: Blood seers


Guild name: Blood seers
Levels: 17
Creator: Oya
This guild doesn't provide any types of stats directly.
JOINING REQUIREMENTS:
Must pass all the following requirements:
Must have at least 21 levels in Blood priests.
All races are allowed to join this guild.
The Blood seers are advanced orcish priests devoted to Charnack. They are mostly feared because of the foul curses they use to weaken their enemies, but they are also trained in some healing and even offensive magic. NOTE: Additional joining requirements to this group are: *unmodified intelligence score must be at least : 120 *unmodified wisdom score must be at least : 140 Unmodified means without any equipment, spells etc.

Level 1Requirements for advancing:
Stat Wisdom140
Stat Intelligence120
Skills trainable when advanced:
Anatomy75
Healing efficiency10
Healing mastery10
Hide chant10
Quick chant90
Ritual scarring20
Scarification10
Scriptures of blood65
Tract of darkness35
Spells studyable when advanced:
Blood of renewal45
Curse of fragility20
Fumble20
Sloth20
Stutter20
Touch of charnack20

Level 2Skills trainable when advanced:
Feast of war45
Healing efficiency15
Healing mastery15
Ritual scarring30
Scarification15
Tract of darkness40
Spells studyable when advanced:
Bloodwalk65
Curse of fragility25
Fumble25
Sloth25
Stutter25
Touch of charnack25

Level 3

Level 4Skills trainable when advanced:
Anatomy80
Healing efficiency20
Healing mastery20
Hide chant20
Ritual scarring50
Scarification20
Scriptures of blood70
Tract of darkness45
Spells studyable when advanced:
Blood of renewal50
Bloodwalk70
Curse of fragility30
Fumble30
Sloth30
Stutter30
Touch of charnack30

Level 5

Level 6

Level 7Skills trainable when advanced:
Dogma of chaos35
Feast of war50
Healing efficiency25
Healing mastery25
Manipulate reality35
Quick chant100
Ritual scarring60
Scarification25
Tract of darkness50
Spells studyable when advanced:
Blood of renewal55
Curse of fragility50
Fumble40
Sloth40
Stutter40
Touch of charnack40

Level 8

Level 9Skills trainable when advanced:
Healing efficiency30
Healing mastery30
Ritual scarring70
Scarification30
Scriptures of blood75
Tract of darkness55
Spells studyable when advanced:
Blood of renewal60
Bloodwalk75
Curse of fragility60
Fumble45
Sloth45
Stutter45
Touch of charnack45

Level 10

Level 11Skills trainable when advanced:
Anatomy90
Feast of war55
Healing efficiency35
Healing mastery35
Hide chant30
Ritual scarring80
Scarification35
Tract of darkness60
Spells studyable when advanced:
Blood of renewal65
Bloodwalk80
Curse of fragility70
Fumble50
Sloth50
Stutter50
Touch of charnack50

Level 12

Level 13Skills trainable when advanced:
Dogma of chaos40
Healing efficiency40
Healing mastery40
Manipulate reality40
Ritual scarring90
Scarification40
Tract of darkness65
Spells studyable when advanced:
Blood of renewal70
Bloodwalk85
Curse of fragility80
Fumble60
Scar of fury10
Scar of glory10
Scar of life10
Scar of might10
Sloth60
Stutter60
Touch of charnack60

Level 14

Level 15Skills trainable when advanced:
Healing efficiency45
Healing mastery45
Hide chant40
Ritual scarring95
Scarification45
Scriptures of blood80
Tract of darkness70
Spells studyable when advanced:
Blood of renewal75
Bloodwalk90
Curse of fragility90
Fumble70
Sloth70
Stutter70
Touch of charnack70

Level 16

Level 17Skills trainable when advanced:
Anatomy100
Dogma of chaos50
Feast of war60
Healing efficiency50
Healing mastery50
Hide chant50
Manipulate reality50
Ritual scarring100
Scarification50
Tract of darkness75
Spells studyable when advanced:
Blood of renewal80
Bloodwalk100
Curse of fragility100
Fumble80
Scar of fury20
Scar of glory20
Scar of life20
Scar of might20
Sloth80
Stutter80
Touch of charnack80