Sumu Mud Guild :: Abjurers


Guild name: Abjurers
Levels: 20
Creator: Rondolim
Following types of stats can be acquired from this guild : Constitution,intelligence and wisdom.
Members of this guild gain more spell points and learn how to regenerate them faster.
JOINING REQUIREMENTS:
You mast pass at least one of the following requirements:
Must have at least 20 levels in White Priests.
Must have at least 15 levels in College of Magic.
Must have at least 45 levels in Bards.
All races are allowed to join this guild.
Abjurers guild teaches and learns the ways of manipulating the elements and forces that all surrounds us. Abjurers are known the be one of the key elements in modern combat. The ability to change the energy fields around for your protection is an great advantage in battle.

Level 1Abilities gained when advanced:
Stat Intelligence3
Skills trainable when advanced:
Attack20
Consider25
Crushing30
Essence eye20
Quick chant25
Spells studyable when advanced:
Create food20
Cure small wounds20
Darkness20
Light20
Malice of waren10

Level 2Requirements for advancing:
Skill Quick chant5
Abilities gained when advanced:
Stat Intelligence5
Stat Wisdom3
Spells studyable when advanced:
Magic missile15

Level 3Requirements for advancing:
Skill Quick chant15
Abilities gained when advanced:
Stat Wisdom5
Spells studyable when advanced:
Create food50
Darkness50
Light50
Shield of protection20

Level 4Requirements for advancing:
Spell Shield of protection10
Abilities gained when advanced:
Stat Wisdom6
SP Regeneration15
Skills trainable when advanced:
Essence eye30
Spells studyable when advanced:
Cure small wounds30

Level 5Requirements for advancing:
Spell Shield of protection17
Abilities gained when advanced:
Stat Constitution2
Stat Wisdom2
Skills trainable when advanced:
Arcane power10
Spells studyable when advanced:
Blurred image20
Create food75
Darkness75
Light75
Malice of waren25

Level 6Requirements for advancing:
Spell Blurred image9
Abilities gained when advanced:
Stat Intelligence3
Stat Wisdom3
Skills trainable when advanced:
Consider50
Essence eye40
Quick chant50
Swimming20
Spells studyable when advanced:
Barkskin25
Magic missile35

Level 7Requirements for advancing:
Spell Barkskin18
Abilities gained when advanced:
Stat Wisdom4
Spell points15
Spells studyable when advanced:
Create food100
Cure small wounds40
Darkness100
Identify10
Light100
Shield of protection40

Level 8Requirements for advancing:
Spell Identify9
Abilities gained when advanced:
Stat Intelligence2
SP Regeneration15
Skills trainable when advanced:
Attack30
Crushing40
Spells studyable when advanced:
Barkskin45
Blurred image40
Shield of protection60

Level 9Requirements for advancing:
Spell Shield of protection29
Abilities gained when advanced:
Stat Wisdom3
Skills trainable when advanced:
Essence eye60
Spells studyable when advanced:
Cure small wounds60
Magic missile40
Shelter20

Level 10Requirements for advancing:
Spell Barkskin27
Skill Quick chant23
Abilities gained when advanced:
Spell points50
Skills trainable when advanced:
Arcane power20
Attack40
Healing mastery5
Swimming40
Spells studyable when advanced:
Aura of insight10
Barkskin65
Feather weight20
Iron will20
Malice of waren45
Physical resistance15
Poison resistance15
Shelter40

Level 11Requirements for advancing:
Spell Physical resistance10
Spell Iron will17
Abilities gained when advanced:
SP Regeneration15
Skills trainable when advanced:
Essence eye70
Spells studyable when advanced:
Acid resistance15
Cold resistance15
Cure small wounds80
Fire resistance15
Identify25
Shield of protection80

Level 12Requirements for advancing:
Spell Fire resistance10
Spell Barkskin35
Abilities gained when advanced:
Stat Intelligence2
Stat Wisdom3
Skills trainable when advanced:
Consider75
Quick chant75
Spells studyable when advanced:
Barkskin100
Cure small wounds100
Iron will30
Malice of waren65
Remove resists10
Reveal resists10

Level 13Requirements for advancing:
Spell Poison resistance15
Spell Iron will26
Spell Cold resistance10
Abilities gained when advanced:
Spell points20
Skills trainable when advanced:
Crushing60
Spells studyable when advanced:
Asphyxiation resistance15
Blurred image60
Electric resistance15
Feather weight40
Ironskin25
Magic missile50
Mirror images25
Physical resistance25
Poison resistance25
Shelter55
Shield of protection100

Level 14Requirements for advancing:
Spell Aura of insight5
Abilities gained when advanced:
Stat Wisdom3
Spells studyable when advanced:
Acid resistance25
Cold resistance25
Fire resistance25
Identify45
Iron will50
Ironskin45
Mirror images45
Remove resists20
Reveal resists20

Level 15Requirements for advancing:
Spell Electric resistance15
Spell Acid resistance18
Skill Arcane power15
Abilities gained when advanced:
Stat Intelligence3
Skills trainable when advanced:
Arcane power25
Essence eye100
Mastery of shielding10
Spells studyable when advanced:
Asphyxiation resistance25
Aura of insight15
Blurred image80
Electric resistance25
Identify65
Nether resistance15
Nexus resistance15
Psionic resistance15
Sound resistance15

Level 16Requirements for advancing:
Spell Mirror images32
Spell Ironskin34
Abilities gained when advanced:
SP Regeneration15
Stat Wisdom2
Skills trainable when advanced:
Attack50
Consider85
Quick chant85
Swimming50
Spells studyable when advanced:
Acid resistance35
Blurred image100
Cold resistance35
Feather weight50
Fire resistance35
Iron will60
Ironskin65
Malice of waren85
Mirror images65
Nether resistance25
Nexus resistance25
Physical resistance35
Poison resistance35
Psionic resistance25
Remove resists30
Reveal resists30
Sound resistance25

Level 17Requirements for advancing:
Spell Sound resistance19
Spell Asphyxiation resistance17
Abilities gained when advanced:
Stat Intelligence2
Stat Constitution5
Skills trainable when advanced:
Mastery of shielding15
Spells studyable when advanced:
Asphyxiation resistance35
Electric resistance35
Feather weight70
Identify85
Ironskin85
Magic missile70
Mirror images85
Shelter85

Level 18Requirements for advancing:
Spell Psionic resistance20
Spell Nether resistance16
Spell Mirror images51
Abilities gained when advanced:
Spell points10
Stat Wisdom2
Skills trainable when advanced:
Swimming60
Spells studyable when advanced:
Acid resistance45
Cold resistance45
Fire resistance45
Ironskin100
Mirror images100
Nether resistance35
Nexus resistance35
Physical resistance45
Poison resistance45
Psionic resistance35
Remove resists40
Reveal resists40
Sound resistance35

Level 19Requirements for advancing:
Spell Nexus resistance27
Spell Iron will49
Spell Identify33
Abilities gained when advanced:
Stat Intelligence2
Stat Constitution2
Stat Wisdom2
Spells studyable when advanced:
Asphyxiation resistance45
Electric resistance45
Feather weight100
Magic missile82
Nether resistance45
Nexus resistance45
Psionic resistance45
Shelter100
Sound resistance45
Stoneskin30

Level 20Requirements for advancing:
Spell Stoneskin20
Spell Poison resistance41
Spell Physical resistance45
Spell Nexus resistance40
Spell Fire resistance42
Spell Electric resistance39
Abilities gained when advanced:
Stat Intelligence12
Stat Wisdom25
Stat Constitution5
Spell points100
SP Regeneration33
Skills trainable when advanced:
Arcane power30
Consider100
Healing mastery10
Mastery of shielding20
Quick chant100
Spells studyable when advanced:
Acid resistance60
Asphyxiation resistance60
Aura of insight25
Cold resistance60
Electric resistance60
Fire resistance60
Identify100
Iron will70
Malice of waren100
Nether resistance60
Nexus resistance60
Physical resistance60
Poison resistance60
Psionic resistance60
Remove resists50
Reveal resists50
Sound resistance60
Stoneskin60